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Acquisitions Harm Game Studios, Study Finds

A new analysis of over 300 game studios acquired in the last 25 years reveals a troubling trend of decline and closure. Approximately 61% of these studios experienced reduced game sales, lower review scores, or outright shutdowns after being bought by larger companies. This pattern has intensified recently, with a significant surge in closures since 2023. The identity of the acquiring company appears to be the most critical factor in a studio's post-acquisition fate. While some publishers like Activision Blizzard and Disney have a history of negative outcomes, others such as Nintendo and Sumo Group have maintained a strong track record of success.

https://www.techspot.com/news/114450-third-acquired-game-studios-have-shut-down-since.html


Mob Entertainment Cuts Escape from Playtime Staff

Mob Entertainment has reduced the size of its Escape from Playtime development team. Sixteen individuals were let go from the company on November 4, 2026. The company stated that the majority of those departing were not permanent employees. Despite these layoffs, Mob Entertainment affirmed that Escape from Playtime's development will continue. The studio remains committed to the game's early access support and its planned 1.0 launch.

https://insider-gaming.com/escape-from-playtime-layoffs-mob-entertainment/


Gaming Industry Job Losses Surpass Previous Year

The video game industry has experienced a significant increase in job losses during 2026. As of October 20, over 10,977 jobs have been eliminated, surpassing the 9,197 recorded for all of 2025. This trend has also led to the closure of approximately 35 studios and layoffs at 161 others. Projections suggest that by the end of 2026, the total job losses could reach around 13,077. Despite these figures, the total is still expected to fall short of the record 15,631 job losses seen in 2024.

https://www.tweaktown.com/news/114442/games-industry-layoffs-hit-10977-in-2026-already-surpassing-all-of-2025-with-months-to-go/index.html


Schell Games Faces Second Staff Reduction

Schell Games has announced another round of significant layoffs, impacting a large portion of its workforce. This marks the second instance of staff reductions for the VR studio in 2026. The company cited challenging industry conditions as the reason for these cuts, aiming to ensure its long-term sustainability. This decision results in the departure of many talented developers. The studio previously underwent similar layoffs in August.

Pittsburgh, Pennsylvania

https://www.uploadvr.com/schell-games-lays-off-large-portion-of-staff/


Su---r Punch Cuts Staff After Game Success

Despite the commercial triumph of its latest title, Su---r Punch Productions has implemented layoffs. The studio, which developed the highly successful game, is reducing its workforce by 26 individuals. This decision comes after careful consideration of market challenges and future project needs. Leadership stated that staffing reductions were necessary for the studio's next endeavor. These cuts highlight the precarious nature of employment in the gaming industry, even for successful studios.

Redmond, Washington

https://kotaku.com/ghost-of-yotei-su---r-punch-productions-layoffs-playstation-sony-2000749787


System Era Softworks Cuts Staff After Game Underperforms

System Era Softworks has laid off over 30 developers this week. The studio cited underperformance of its new title, Starseeker: Astroneer Chronicles, at its Early Access launch as the reason for the cuts. This decision impacts the Starseeker team specifically, aiming to create a more sustainable development path. The studio acknowledged that this move goes against their core values of treating employees well. They expressed deep regret to all affected individuals.

Seattle, Washington

https://massivelyop.com/2026/10/25/astroneer-studio-system-era-softworks-lays-off-over-30-devs-after-starseekers-early-access-underperforms/


Netflix Games Workforce Reduced

Nearly 60 employees in Netflix's gaming division have reportedly lost their jobs. This follows a broader workforce reduction impacting approximately 6% of the company's staff. The streaming service has not officially disclosed the exact number of games employees affected. Previous actions included shuttering studios and closing acquired companies. These layoffs suggest a significant shift in Netflix's gaming strategy.

Los Gatos, California

https://mobilegamer.biz/around-60-netflix-games-staff-affected-amid-company-wide-layoffs/


Gaming Studio Braces for Layoffs Amidst Game Launch

Developers at The Coalition are reportedly anxious about potential layoffs during the launch week of their new game, Gears of War: E-Day. This follows a pattern of job cuts across Microsoft's gaming division, which has seen over 5,750 employees laid off since October 2023. The studio's performance-related bonuses are tied to the game's reception, adding to employee concerns about potential job losses before bonuses are paid. This situation mirrors previous instances where teams faced layoffs shortly after shipping their projects. The broader industry is also experiencing significant job reductions, with 2026 shaping up to be a record year for layoffs.

Redmond, Washington

https://tech-insider.org/xbox-layoffs-5750-coalition-fears-new-cuts-2026/


Studios Avoid Layoffs Through Prudent Growth

Two long-standing game development studios have successfully navigated industry layoffs by implementing conservative growth strategies. Jackbox Games and Rebellion Developments have avoided significant staff reductions by focusing on sustainable business models. Jackbox Games relies on its annual Party Pack releases, where individual game performance does not critically impact the company. Rebellion Developments maintains a consistent release schedule with controlled budgets, supported by a back catalog and diverse revenue streams. Both companies emphasize realistic expectations and strategic decision-making to ensure long-term stability.

Chicago, Illinois

https://gamesbeat.com/how-two-veteran-studios-have-avoided-layoffs-sustainability-lessons-for-games/


Undead Labs Cuts Staff After Independence

Undead Labs has announced significant layoffs following its transition to an independent, employee-owned studio. The studio stated that many talented developers who contributed to the State of Decay franchise are departing. This difficult decision was made as the company moves forward with its new ownership structure. Undead Labs expressed gratitude for the departing employees' contributions and hopes the industry will recognize their talent. The studio is now focused on creating games and maintaining community support.

Seattle, Washington

https://www.vgchartz.com/article/469165/state-of-decay-3-dev-undead-labs-hit-with-significant-layoffs/


Microsoft Gaming Studios Faces Job Cuts

Recent layoffs at Microsoft-owned gaming studios in Texas have created uncertainty for the state's video game industry. ZeniMax Media, which owns Bethesda Game Studios and id Software, reported significant job reductions affecting over 150 workers across Austin and Richardson. These cuts are part of a broader industry trend driven by rising development costs and consolidation. While Austin remains a game development hub, experienced developers are finding fewer opportunities. The situation has made it difficult for some to recommend the industry to aspiring professionals.

Austin, Texas

https://spectrumlocalnews.com/tx/austin/news/2026/09/23/austin-video-game-jobs-layoffs


Heart Machine Staffing Crisis Amid Funding Collapse

Independent game studio Heart Machine has laid off nearly its entire staff following the withdrawal of publisher funding for an unannounced project. Founder Alx Preston expressed uncertainty about the studio's future survival. This marks the third round of layoffs for the company since late 2025. The situation highlights the precarious nature of publisher-dependent development in the current industry climate. This event contributes to a significant year for job losses in the gaming sector.

Seattle, Washington

https://shattered.io/heart-machine-hyper-light-drifter-layoffs-2026/


Heart Machine Faces Uncertain Future After Publisher Cuts Project

Heart Machine has undergone significant layoffs, impacting nearly all of its staff. This drastic measure follows a publisher's decision to end funding for an unannounced project. Studio founder Alx Preston announced the news, describing the situation as devastating. The future of the acclaimed studio, known for titles like Hyper Light Drifter, is now uncertain. Preston's immediate focus is on supporting those affected by the layoffs.

https://insider-gaming.com/heart-machine-layoffs-lost-publisher-funding/


Fable Team Safe From Xbox Layoffs

The director of the upcoming Fable game has stated that the development team has been protected from recent layoffs. This protection is attributed to the Fable intellectual property's significant value to the Xbox brand. The game has been in development for nearly a decade, with its importance to Xbox's identity cited as a key factor in its survival. The success of Playground Games' Forza Horizon series also likely contributed to the team's job security. This indicates that Fable is considered a vital project for Xbox's future.

https://tech4gamers.com/fable-survived-years-of-layoffs-important-to-xbox/


Build a Rocket Boy Faces New Layoffs

Scottish game studio Build a Rocket Boy has reportedly undergone another round of job cuts. This follows the poor reception of their action-adventure game, MindsEye, which launched with numerous issues. The studio previously laid off a significant number of developers after the game's release. Despite these challenges, the company has continued to update MindsEye and even offered a free trial. The extent of the latest redundancies remains unclear.

Edinburgh, Scotland

https://www.gamesindustry.biz/mindseye-developers-report-new-round-of-layoffs-at-build-a-rocket-boy


PowerWash Simulator Studio Cuts Staff

FuturLab, the developer behind PowerWash Simulator, has confirmed layoffs and the cancellation of an unannounced game. The studio's CEO stated that the project was no longer financially viable. Up to seven employees were affected by these decisions. FuturLab is now focusing on supporting PowerWash Simulator 2 and developing new game concepts. The company declined to provide further details due to legal confidentiality.

United Kingdom

https://insider-gaming.com/futurlab-layoffs-cancels-development-project/


Ubisoft Toronto Cuts Workforce

Ubisoft Toronto has recently reduced its staff by 40 employees. This action is part of a broader cost-reduction strategy by the parent company, Ubisoft. The layoffs are occurring amidst significant economic pressures within the gaming sector. Remaining employees may experience an increased workload. These developments signal potential challenges for future projects.

Toronto, Ontario

https://gamedev.net/news/1757-ubisoft-toronto-hit-by-layoffs-40-staff-impacted/


Supermassive Games Faces New Job Cuts

The game developer Supermassive Games has announced another round of layoffs, impacting up to seventy-five employees. This decision is described as a necessary measure for the company's long-term viability. The studio has undergone similar workforce reductions in previous years. These cuts come as the company continues development on its title Directive 8020. Supermassive Games aims to adapt its team structure to the challenging industry landscape.


Walmart Gaming Site Ceases Operations

Walmart's gaming media venture, Restart, has abruptly shut down its entire editorial staff. This move signifies the complete cessation of original content production for the site. The company's attempt to build a gaming audience within its ecosystem has failed. This outcome aligns with a history of corporate gaming media experiments that have not succeeded. The employees who created the content are now facing a challenging job market.

Bentonville, Arkansas

https://happygamer.com/walmart-restart-gaming-site-layoffs-editorial-team-161534/


That's No Moon Cuts Staff After Game Debut

That's No Moon, the studio behind the upcoming Crossfire title, has reportedly laid off fourteen employees. The news surfaced following the game's reveal at Summer Game Fest. The company has not yet officially confirmed the layoffs. It remains unclear if this will impact the development of their new sho-ter. This development occurs amidst a broader trend of industry-wide workforce reductions.

https://gamingbolt.com/crossfire-developer-lays-off-14-employees-after-high-profile-reveal-rumor


Gaming Job Cuts Surge Past Projections

New data indicates a significant acceleration in video game industry layoffs, with job losses now predicted to reach nearly 14,300 by the end of 2026. This figure represents a substantial increase from earlier forecasts made by the ASGC Games Industry Layoffs Tracker. The pace of these reductions has outstripped initial modeling, with recent updates showing a rapid climb in projected redundancies. North America and Europe are the primary regions experiencing these workforce adjustments. The current year is on track to surpass the layoff numbers seen in 2024.

United States

https://www.gamesindustry.biz/new-data-suggests-layoffs-will-affect-14259-people-by-the-end-of-2026-up-78-from-first-forecast-of-the-year


Double Fine Becomes Independent, Cuts Staff

Double Fine has officially separated from Xbox and is now operating as an independent studio. This transition has unfortunately resulted in the layoff of 23 employees. The company stated that these cuts were necessary for its survival and to adjust its size for independence. Double Fine will retain its intellectual property and game catalog. The studio is now focused on its future projects as a self-sufficient entity.

San Francisco, California

https://kotaku.com/double-fine-lays-off-employees-amid-xbox-separation-2000719885


Quebec Game Developers Rally Against Job Cuts

Video game workers in Quebec have organized protests against significant layoffs. These job reductions are impacting the province's once-booming gaming sector. The industry is currently facing challenges with declining sales and profitability. Bethesda, an Xbox-owned company, is among those implementing these workforce reductions. This situation highlights broader economic pressures within the video game industry.

Quebec, Canada

https://www.cbc.ca/player/play/video/9.7272014


Bad Move (The Economist)

Microsoft’s gaming strategy has misfired badly

  • A supply-chain crisis for Xbox couldn’t have come at a worse time*

IT IS NOT yet the PayPal mafia, but the Instacart matriarchy is making its mark. Not long after Fidji Simo, ex-head of the online grocery store, became Sam Altman’s product-focused sidekick at OpenAI, Asha Sharma, Instacart’s former chief operating officer, became Satya Nadella’s Ms Fix-it at Microsoft Gaming. Groceries are a tricky, low-margin business. So is Xbox—and Ms Sharma has wasted no time in getting to work. On July 6th, less than five months after becoming the division’s boss, she launched what she called the biggest reset in its 25-year history.

https://www.economist.com/business/2026/07/08/microsofts-gaming-strategy-has-misfired-badly

Ms Sharma has gone about her overhaul with a candour that is rare in the mealy-mouthed world of big tech. Declaring that Microsoft’s gaming arm is “not healthy”, she announced that 3,200 employees would be axed over the next 12 months, and that up to five loss-making studios would be shed. Her diagnosis makes two things clear: first, Mr Nadella’s gaming strategy has misfired badly; second, the entire console industry is in a supply-chain crisis. No hard-core gamer herself, the battles ahead will test Ms Sharma’s mettle.

With Mr Nadella’s attention focused on the artificial-intelligence bo-m in recent years, Xbox has suffered from neglect. Under previous management, it sought to reduce its reliance on the Xbox console and focus on its multi-platform subscription service, called Game Pass, intending to become the “Netflix of gaming”. To fuel demand, Microsoft invested what insiders say was upwards of $20bn on games and studios, in addition to the $70bn-plus it spent buying Activision Blizzard, maker of “Call of Duty”, in 2023.

Alas, Game Pass, which was meant to have 77m members this year, has fewer than 30m. Meanwhile, the multi-platform approach has undermined Microsoft’s own console business by making content available on other platforms, such as Sony’s PlayStation, which kept its own games off Xbox. Microsoft’s quarterly gaming revenue has been in decline since last autumn. Xbox’s operating margins are a meagre 3%. It has been losing market share to Nintendo, another console-maker. Bureaucracy has ballooned; in parts of the company, Ms Sharma says, work passes through 14 layers of management. Just like a real-life Pac-Woman, she intends to chomp those down to as few as three.

Her strategy is bold. The year of lay-offs will be the biggest in Xbox’s history. Her disposal of studios will end Microsoft’s attempt to hoover up indie game-developers. Yet it is not all cost-cutting. Insiders say Ms Sharma intends to invest in “Minecraft”, a hit game that was used as a cash cow rather than a growth engine and has lost significant ground to Roblox, a stable of games that competes for youngsters’ attention. She also plans to double down on mobile gaming using untapped expertise in King, creator of “Candy Crush”, which was bought with Activision.

The trickiest part will be rescuing the console. When Ms Sharma took over in February she promised “the return of Xbox”. Sales of gaming hardware have long been in decline, but insiders say Ms Sharma considers Xbox users to be her core customers, spending far more on games and services than PC players.

Yet as Ms Sharma tries to win them back, the ground is moving under her feet. When she took control of the business, AI-related demand for memory chips and other components had already caused costs to surge across the consumer-electronics industry. Within her first 50 days, input costs rose by 50%, a source at the company says. All three console-makers have been forced to announce price increases at a time when growth in the industry (excluding China) is sluggish.

The component crunch will have long-term consequences. Microsoft had hoped to increase production of consoles to support the eagerly awaited release of the latest version of “Grand Theft Auto”, made by Take-Two, a listed studio, which is rumoured to have cost a staggering $2bn to develop. The supply constraints will make it harder to increase production of consoles to meet the expected demand.

In 2028 both Microsoft and Sony are expected to launch the next generation of devices, which could also be hampered by the supply-chain chaos. Piers Harding-Rolls of Ampere Analysis, a consultancy, says Microsoft may be hit harder, because Sony, as a consumer-electronics company, has stronger relationships with suppliers. On July 1st Sony said it would stop selling physical discs in 2028, a decision that Mr Harding-Rolls says was long in gestation but might help offset rising costs.

Some think Microsoft’s best response to both the strategic blunders and the hardware crisis would be to spin off the gaming business. Gil Luria of D.A. Davidson, an investment firm, reckons that the lumpiness of revenue as a result of seven-year console cycles is better suited to private-equity investors than to public ones.

There are still rich seams of potential growth within Xbox that Ms Sharma will hope to mine before a final decision about its future is made. But as Ben Thompson of Stratechery, a popular newsletter, puts it, “Sometimes it’s Game Over.” ■


Bethesda Montreal Union Criticizes Microsoft Layoffs

A labor union has reported that approximately a dozen employees were laid off at Bethesda Game Studios Montreal. These workers were union members and reportedly received the news via a brief video call. The union claims these employees had dedicated up to a decade to the studio. They are criticizing Microsoft's handling of the situation, describing it as abrupt and lacking in communication. The union plans to pursue legal and contractual actions to advocate for affected members.

Montreal, Quebec

https://www.gamedeveloper.com/business/-employers-are-ruthless-cwa-canada-slams-microsoft-over-handling-of-bethesda-layoffs


Microsoft’s Gaming Layoffs Hit Maryland’s Largest Studios Hard

Microsoft has announced significant layoffs affecting its gaming division, with thousands of jobs being eliminated. The majority of these cuts are within Xbox, impacting both immediate and future employment. Developers at Bethesda Game Studios and ZeniMax Online Studios are among those affected by this widespread reduction. This move comes as Xbox seeks a strategic reset amidst intense industry competition and rising development costs. The company's decision follows a period of expansion and acquisitions.

Rockville, Maryland

https://technical.ly/workforce/microsoft-zenimax-layoffs-maryland/


Union Game Developers Push for Worker Rights Amid Xbox Job Cuts

Microsoft has implemented significant layoffs impacting its Xbox division, with 1,600 employees losing their jobs. This reduction is part of a larger company-wide restructuring, affecting approximately 4,800 employees in total. Unionized video game workers, represented by the Communications Workers of America (CWA), are among those affected by these cuts. The CWA expressed extreme disappointment, citing a slow-walk of contract negotiations despite prior neutrality agreements. This action comes after thousands of Xbox workers unionized with the CWA since 2022.

https://variety.com/2026/gaming/news/gaming-news-roundup-week-of-july-6-1236803788/


Microsoft Cuts id Software Workforce by Half

id Software, the developer behind the Doom series, has reportedly laid off approximately 50 percent of its staff. These cuts are part of broader layoffs impacting Xbox and its parent company, ZeniMax. Sources indicate over 90 redundancies occurred, significantly affecting the QA department. This restructuring comes as ZeniMax plans to focus on major franchises like Doom and The Elder Scrolls. Former id co-founder John Romero expressed support for the affected employees. Overall, Microsoft is cutting 4,800 employees across its divisions.

https://www.theverge.com/games/962223/doom-id-software-xbox-layoffs


id Software Experiences Major Workforce Reduction

Reports indicate id Software cut half its staff. This reportedly includes over 90 redundancies at the developer. The QA department was particularly affected by these reductions. These actions are part of Xbox's larger plan to eliminate 3,200 roles. Bethesda is restructuring to focus on its strongest game franchises.

https://www.gamedeveloper.com/business/report-around-half-of-the-id-software-team-have-been-laid-off


Microsoft Layoffs Spare Announced Xbox Games

Microsoft is undergoing a significant restructuring across its Xbox division. This involves cutting 3,200 jobs over the next year. The company stated no first-party publicly announced games are canceled as part of these reductions. Some studios like Ninja Theory and Undead Labs are being sold to new owners. The future of their games will ultimately rest with this new ownership.

https://www.gamespot.com/articles/no-announced-xbox-games-are-getting-axed-in-microsoft-layoffs-company-says/


Bungie Reduces Workforce After Game Performance Issues

Bungie implemented new layoffs. The studio cited a broader reorganization. Sony's CEO confirmed cuts impact Destiny and Marathon teams. Bungie acknowledged Destiny 2 underperformed. This represents another staff reduction under Sony.

https://www.gameshub.com/news/news/bungie-announce-layoffs-after-destiny-2-enters-maintenance-mode/


Gaming Industry Faces Broad Layoff Wave

The gaming sector anticipates widespread staff reductions. Bungie may cut up to 400 employees due to project issues and investor pressure. Quantic Dream also faces potential cuts of around 115 staff after publishing failures. Reports suggest id Software, Bethesda, and BioWare are also at risk. High development costs and project portfolio reviews contribute to industry instability.

https://hi-tech.ua/en/a-summer-of-mass-layoffs-the-gaming-industry-is-preparing-for-a-new-wave-of-layoffs/


Ubisoft Shuts Two Studios, Plans 380 Job Cuts

Ubisoft will close its Winnipeg and Belgrade studios. The company also proposes further job cuts. Up to 380 positions may be eliminated. These changes aim to reduce expenses and shift focus. Ubisoft Barcelona will restructure for Rainbow Six development.

https://www.gamedeveloper.com/business/ubisoft-closing-winnipeg-and-belgrade-studios-and-making-further-layoffs