For three years, the same XCOM and XCOM-1 leadership team has presided over missed expectations, sluggish growth, weak strategic direction, and a lack of meaningful innovation. Yet the blame consistently falls on employees rather than those responsible for setting the strategy.
Leadership has built a top-heavy organization surrounded by a close-knit circle of loyalists, with little independent challenge or accountability. Even if growth improves modestly, that doesn't erase three years of underperformance. Slow growth is not a turnaround, and cost-cutting is not a growth strategy.
If employees consistently underperformed for three years, they would face consequences. Why are XCOM and XCOM-1 held to a different standard?
The problem isn't just execution. It's strategy, leadership, and accountability. The current leadership team has collectively failed to deliver and should face consequences. It's time for 3DS to make a complete leadership reset rather than continuing with incremental changes or holding employees accountable for failures at the top.